#ifndef __AW_PLANE_SCENARIO
#define __AW_PLANE_SCENARIO

class AW_PlaneScenario: public AW_Scenario {
public:
	AW_PlaneScenario();
	AW_PlaneScenario(FILE *fp);

	virtual ~AW_PlaneScenario() {
	} /* ~AW_PlaneScenario */ 

	virtual void draw(void);

	virtual bool load(FILE *fp);
	virtual bool save(FILE *fp);

	virtual bool is_a(char *c);
	virtual bool is_a(Symbol *c);

	float get_sizex(void) {return sizex;};
	float get_sizez(void) {return sizez;};

protected:
	float sizex,sizez;
	float r,g,b;
};

#endif

